#pragma once
#include "cocos2d.h"

class ParticleTest : public cocos2d::Layer {
public:
        ParticleTest() {}
        ~ParticleTest() {}
        static cocos2d::Scene* createScene();
        bool init() override;
        void onKeyPressed(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event* event) override;
        CREATE_FUNC(ParticleTest);
private:

};
